Sample Jutsu Mystical Hand Shousen Jutsu InformationInformation Rank: D-Rank Type: Melee Ninjutsu Subtype: Iryoujutsu Description The mystical hand technique is the most basic medical ninjutsu; starting the user on the path of supreme chakra control. This technique is capable of healing basic wounds, while mastery of this simple technique will also allow the user to heal bleeding wounds. Requirements None EffectsEffects Information Range: Melee You lay your hands on the target and channel chakra into their wounds. The target recovers HP equal to 3% of their maximum, plus 200. The total amount of HP healed receives a -5% penalty for each time this jutsu is cast on the same target in a single round after the first. Chakra Costs Cast: 400 CP Mastery - CoagulationMastery Option Effects Information Range: Melee You lay your hands on the target and channel chakra into their bleeding wounds. The target recovers 2 levels of bleeding automatically. Chakra Costs Cast: 450 CP System Shock InformationInformation Rank: C-Rank Type: Misc Ninjutsu Subtype: Iryoujutsu Description A medical technique which converts chakra into small currents of electricity, Infused into the body in order to break down toxins present in the system. Experts of this technique have the ability to instead use it as a guard against toxic forces, but at the cost of slightly electrocuting themselves. Requirements One known lightning nature technique EffectsEffects Information Range: 10ft You infuse the target with a small dose of electricity. This deals them lightning damage equal to 2% of their maximum HP. The target makes a Poison Resistance +3 check against the potency of all poisons that they are affected by. Chakra Costs Cast: 950 CP Mastery - Inner ElectricityMastery Option Effects Information Range: N/A Subtype: Maintained You infuse your own body with a small dose of electricity. This deals you lightning damage equal to 2% of your maximum HP. You make a Poison Resistance +3 check against the potency of all poisons that you are affected by. You also gain +2 Poison Resistance for as long as this jutsu is maintained. When you choose to maintain this technique, you take lightning damage equal to 2% of your maximum HP. Chakra Costs Cast: 1050 CP Maintain:400 CP Medical Assitant InformationInformation Rank: B-Rank Type: Misc Ninjutsu Subtype: Iryoujutsu Description A rather unique clone technique that creates specialized duplicates designed not for offensive capabilities, but support. The clone primarily consists of medical-based chakra, it is designed to cast the user's known medical techniques. Mastery of the jutsu allows the user to create additional clones. Plus, many medics claim it works wonders in cleaning and preparing preparing hospital wards. Requirements None EffectsEffects Information Range: N/A You create a material clones made of medical chakra which have 20% of your HP. These clones may cast any Iryoujutsu that you know up to B-Rank, once per round. This clone may not use the medical jutsu against unwilling targets. Chakra Costs Cast: 1750 CP Maintain: 1000 CP Mastery - Triple SplitMastery Option Effects Information Range: You create three material clones made of medical chakra which have 15% of your HP. These clones may cast any Iryoujutsu that you know up to B-Rank, once per round. These medical jutsu receive a -15% penalty to the HP that they recover. These clones may not use the medical jutsu against unwilling targets. Chakra Costs Cast: 2000 CP Maintain: 1200 CP Hyper Beam Wakaikousen no Jutsu InformationInformation Rank: B-Rank Type: Ranged Ninjutsu Nature: Energy Description A potent technique that focuses chakra into a dangerous form of energy, releasing it in a powerful beam. It is said that this technique was handed down by the creator dragons as a way of obliterating mountains for human settlement. As strong as the jutsu is, it is not all-powerful, as one fire the technique off back to back. Mastery of this technique increases its devastation, or allows the user to make it explode if it hits its mark. Requirements None EffectsEffects Information Range: 30ft You gather a huge amount of chakra and fire it in a straight beam to your target, dealing 2000 energy damage with a -3 Accuracy penalty. Chakra Costs Cast: 1800 CP Mastery - OverchargeMastery Option Effects Information Range: 30ft AoE: 15ft You gather a huge amount of chakra and fire it in a straight beam to your target, dealing 3000 energy damage with a -3 Accuracy penalty. Chakra Costs Cast: 2750 CP Extra Costs AP: 3 AP Mastery - Explosion BeamMastery Option Effects Information Range: 30ft AoE: 15ft You gather a huge amount of chakra and fire it in a straight beam to any destination within range. Any character caught in the AoE takes 1750 energy damage. Chakra Costs Cast: 2150 CP -