Sample Jutsu

Discussion in 'Sample Game Content' started by Liger, Mar 29, 2016.

  1. Liger

    Liger Administrator

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    Sample Jutsu



    Mystical Hand


    Shousen Jutsu
    • Information
      Rank: D-Rank
      Type: Melee Ninjutsu
      Subtype: Iryoujutsu

      Description
      The mystical hand technique is the most basic medical ninjutsu; starting the user on the path of supreme chakra control. This technique is capable of healing basic wounds, while mastery of this simple technique will also allow the user to heal bleeding wounds.

      Requirements
      None
    • Effects Information
      Range: Melee

      You lay your hands on the target and channel chakra into their wounds. The target recovers HP equal to 3% of their maximum, plus 200. The total amount of HP healed receives a -5% penalty for each time this jutsu is cast on the same target in a single round after the first.

      Chakra Costs
      Cast: 400 CP
    • Mastery Option Effects Information
      Range: Melee

      You lay your hands on the target and channel chakra into their bleeding wounds. The target recovers 2 levels of bleeding automatically.

      Chakra Costs
      Cast: 450 CP
















    System Shock


    • Information
      Rank: C-Rank
      Type: Misc Ninjutsu
      Subtype: Iryoujutsu

      Description
      A medical technique which converts chakra into small currents of electricity, Infused into the body in order to break down toxins present in the system. Experts of this technique have the ability to instead use it as a guard against toxic forces, but at the cost of slightly electrocuting themselves.

      Requirements
      One known lightning nature technique
    • Effects Information
      Range: 10ft

      You infuse the target with a small dose of electricity. This deals them lightning damage equal to 2% of their maximum HP. The target makes a Poison Resistance +3 check against the potency of all poisons that they are affected by.

      Chakra Costs
      Cast: 950 CP
    • Mastery Option Effects Information
      Range: N/A
      Subtype: Maintained

      You infuse your own body with a small dose of electricity. This deals you lightning damage equal to 2% of your maximum HP. You make a Poison Resistance +3 check against the potency of all poisons that you are affected by. You also gain +2 Poison Resistance for as long as this jutsu is maintained. When you choose to maintain this technique, you take lightning damage equal to 2% of your maximum HP.

      Chakra Costs
      Cast: 1050 CP
      Maintain:400 CP



















    Medical Assitant


    • Information
      Rank: B-Rank
      Type: Misc Ninjutsu
      Subtype: Iryoujutsu

      Description
      A rather unique clone technique that creates specialized duplicates designed not for offensive capabilities, but support. The clone primarily consists of medical-based chakra, it is designed to cast the user's known medical techniques. Mastery of the jutsu allows the user to create additional clones.

      Plus, many medics claim it works wonders in cleaning and preparing preparing hospital wards.

      Requirements
      None
    • Effects Information
      Range: N/A

      You create a material clones made of medical chakra which have 20% of your HP. These clones may cast any Iryoujutsu that you know up to B-Rank, once per round. This clone may not use the medical jutsu against unwilling targets.

      Chakra Costs
      Cast: 1750 CP
      Maintain: 1000 CP
    • Mastery Option Effects Information
      Range:

      You create three material clones made of medical chakra which have 15% of your HP. These clones may cast any Iryoujutsu that you know up to B-Rank, once per round. These medical jutsu receive a -15% penalty to the HP that they recover. These clones may not use the medical jutsu against unwilling targets.

      Chakra Costs
      Cast: 2000 CP
      Maintain: 1200 CP


















    Hyper Beam


    Wakaikousen no Jutsu
    • Information
      Rank: B-Rank
      Type: Ranged Ninjutsu
      Nature: Energy

      Description
      A potent technique that focuses chakra into a dangerous form of energy, releasing it in a powerful beam. It is said that this technique was handed down by the creator dragons as a way of obliterating mountains for human settlement. As strong as the jutsu is, it is not all-powerful, as one fire the technique off back to back. Mastery of this technique increases its devastation, or allows the user to make it explode if it hits its mark.

      Requirements
      None
    • Effects Information
      Range: 30ft

      You gather a huge amount of chakra and fire it in a straight beam to your target, dealing 2000 energy damage with a -3 Accuracy penalty.


      Chakra Costs
      Cast: 1800 CP
    • Mastery Option Effects Information
      Range: 30ft
      AoE: 15ft

      You gather a huge amount of chakra and fire it in a straight beam to your target, dealing 3000 energy damage with a -3 Accuracy penalty.

      Chakra Costs
      Cast: 2750 CP

      Extra Costs
      AP: 3 AP
    • Mastery Option Effects Information
      Range: 30ft
      AoE: 15ft

      You gather a huge amount of chakra and fire it in a straight beam to any destination within range. Any character caught in the AoE takes 1750 energy damage.

      Chakra Costs
      Cast: 2150 CP

















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